State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Mech Games Performance in New Zealand Q4 2021

Discover the performance trends of the top 5 mech games in New Zealand for Q4 2021, including weekly downloads, revenue, and active user data.

Top 5 Mech Games Performance in New Zealand Q4 2021

In the fourth quarter of 2021, the top 5 mech games in New Zealand displayed varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game, based on data from Sensor Tower.

Mech Arena - Shooting Game by Plarium Global Ltd showed a mixed performance. Weekly revenue experienced a peak at approximately $5.1K in the week of December 6, with a notable increase to around $4.1K in the week of December 20. Weekly downloads saw a gradual decline, starting from 829 in late September to a low of 345 by the end of November, but rebounded slightly to 698 in mid-December. Active users showed a slight overall decline from 3.2K in late September to 2.3K at the end of November, with a recovery to 2.9K by the end of December.

War Robots Multiplayer Battles from MY.GAMES B.V. had a notable performance in terms of revenue, peaking at approximately $7.4K in the week of October 25, and ending the quarter at around $6.7K. Download numbers were relatively stable, with a peak of 670 in early November. Active users exhibited a fluctuating trend, starting at 1.8K in late September, peaking at 2.3K in early November, and ending the quarter at 2.2K.

Limo Robot Car Game:Robot Game by Happy Family Studio saw its highest weekly downloads at 786 in late October, followed by a decrease and stabilization around the 200 mark towards the end of the quarter. Active users followed a similar trend, peaking at 663 in late October and stabilizing around 200 by the end of December. Revenue for this game remained minimal throughout the quarter.

Robot Game: Car Robot from Zego Global Publishing showed an early peak in downloads with 518 in mid-October, followed by a steady decline to 60 by mid-December. Active users mirrored this trend, peaking at 636 in mid-October and decreasing to 135 by the end of December. No significant revenue was recorded for this game during the quarter.

Clash of Robot: Wild Racing by CloudView Entertainment experienced a varied performance in downloads, with a peak of 312 in early November and another high of 206 in mid-December. Active users showed a steady increase, starting at 132 in late September and reaching 381 by mid-December. Revenue remained minimal throughout the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022